The Care Bears (the above is the opening frame from the first cartoon series)
The Last Laugh-Cheer Bear learns that perseverance plays a big role
in raising the spirits of a Grumpy Bear.
Soap Box Derby-A soapbox race turns into a comedy of errors when the
Care Bears help two girls overcome the antics of a cheating team of racers.
The Forest of Misfortune-Professor Coldheart's fortune telling
machine leads the Care Bears on a wild goose chase while he attempts to freeze
the Forest of Feelings.
The Girl Who Called Wolf-Through a misadventure in an abandoned
house, a girl learns that she can endanger others by telling lies.
Concrete Rain-Professor Coldheart plots to cover the Earth with
concrete with the help of a girl who loves to roller-skate.
Mayor for a Day-Professor Coldheart rigs an election in his favor
making him a mayor that creates havoc.
Magic Mirror-Professor Coldheart uses a magic mirror to turn the Care
Bears into selfish, uncaring bears.
Dry Spell-The Care Bears and the Care Bear Cousins save a town from a
drought.
Camp-The Care Bears teach two friends that their personality
differences make them a stronger team.
Braces-The Care Bears try to cheer up a boy who is self-conscious
about his new braces.
Split Decision-In a soccer game against a formidable team, the Care
Bears teach an unathletic boy to have confidence in himself.
Wedding Bells-In a plot to destroy Care-A-Lot, Professor Coldheart
stages a fake wedding.
The Night the Stars Went Out-A well-meaning maestro form the dark
part of the galaxy steals the stars for light to read music by.
The Magic Shop-Professor Coldheart manufactures an unfeeling ray gun
to turn a town of kids into unfeeling sorts.
Birthday-A young boy feels neglected by his parents on his birthday.
With the influence of his friend, he destroys his parents' house while the Care
Bears try to stop him.
Lucky Charm-Good Luck Bear gives a little girl who believes she is
jinxed a lucky charm inside a box to help her gain confidence in herself.
Drab City-The Care Bears are stranded in a grey city where no one
cares about anything.
The Cloud Worm-A cloud-eating work causes devastating earthquakes in
Care-A-Lot.
The Old Man and the Lighthouse-With the help of the Care Bears, a
group of children learn that a seemingly mean old man is actually a nice fellow.
Runaway-A little girl learns not to runaway from her problems through
the mishaps with Professor Coldheart.
Daydreams-A young girl learns to balance her day dreaming with
reality.